Raleigh Lohkaa, The Human Urchin
Page 1 of 1
Raleigh Lohkaa, The Human Urchin
Name: Raleigh Lohkaa
Gender: Male
Height: 5'7
Weight: 137lbs
Race: Human
Size: Medium
Eye Color: Blue
Hair Color: Golden
Class: Urchin, dandwiki.com/wiki/Urchin_(3.5e_Class)
Level: 2
Alignment: Chaotic Neutral
Deity: N/A
Gold: 272
Stats
HP: 18
STR: 15 (+2)
CON: 14 (+2)
DEX: 18 (+4)
WIS: 13 (+1)
INT: 16 (+3)
CHA: 13 (+1)
Speed: 30 Feet
Fortitude: 2
Reflex: 7
Willpower: 3
Base Attack: 1
AC: 16
Times Slapped: 7
Times Stabbed: 5
Arrows "to the Knee": 1
Times Knocked out: 4
Skills 40 (+8 Per level)
Feats:
- Spoiler:
Gender: Male
Height: 5'7
Weight: 137lbs
Race: Human
Size: Medium
Eye Color: Blue
Hair Color: Golden
Class: Urchin, dandwiki.com/wiki/Urchin_(3.5e_Class)
Level: 2
Alignment: Chaotic Neutral
Deity: N/A
Gold: 272
Stats
HP: 18
STR: 15 (+2)
CON: 14 (+2)
DEX: 18 (+4)
WIS: 13 (+1)
INT: 16 (+3)
CHA: 13 (+1)
Speed: 30 Feet
Fortitude: 2
Reflex: 7
Willpower: 3
Base Attack: 1
AC: 16
Times Slapped: 7
Times Stabbed: 5
Arrows "to the Knee": 1
Times Knocked out: 4
Skills 40 (+8 Per level)
- Spoiler:
- Balance: 4
- Bluff: 4
- Climb: 4
- Craft: 0
- Escape Artist: 4
- Gather Information: 0
- Hide: 4
- Jump: 4
- Knowledge (History): 0
- Knowledge (Local): 0
- Listen: 0
- Move Silently: 0
- Open Lock: 0
- Perform: 0
- Profession: 0
- Search: 0
- Sense Motive: 0
- Sleight of Hand: 8
- Speak Language: 0
- Spot: 0
- Swim: 0
- Tumble: 8
- Use Rope: 0
- Balance: 4
Feats:
- Spoiler:
- Nimble: Your dex begins two higher, and +2 to all Dex based Skill checks.
- Martial Weapon Proficency (Guisarme): You have proficiency with Guisarmes.
- Skirmish: An urchin relies on mobility to deal extra damage and improve his defense. He deals an extra 1d6 points of damage on all attacks he makes during any round in which he moves at least 10 feet. The extra damage applies only to attacks taken during the urchin's turn. This extra damage increases by 1d6 for every five levels gained above 1st (2d6 at 6th, 3d6 at 11th, 4d6 at 16th).
The extra damage only applies against living creatures that have a discernible anatomy. Undead, constructs, oozes, plants, incorporeal creatures, and creatures immune to extra damage from critical hits are not vulnerable to this additional damage. The urchin must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Urchins can apply this extra damage to ranged attacks made while skirmishing, but only if the target is within 30 feet.
At 3rd level, an urchin gains a +1 competence bonus to Armor Class during any round in which he moves at least 10 feet. The bonus applies as soon as the urchin has moved 10 feet, and lasts until the start of his next turn. This bonus improves by 1 for every five levels gained above 3rd (+2 at 8th, +3 at 13th, +4 at 18th). - Trapfinding: Urchins can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.
Finding a nonmagical traps has a DC of at least 20, or higher if it is well hidden. Finding a magic traps has a DC of 25 + the level of the spell used to create it.
Urchins can use the Disable Device skill to disarm magic traps. A magic traps generally has a DC of 25 + the level of the spell used to create it.
An urchin who beats a trap’s DC by 10 or more with a Disable Device check can study a trap, figure out how it works, and bypass it (with his party) without disarming it. - Uncanny Dodge: Starting at 2nd level, an urchin can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.
- Nimble: Your dex begins two higher, and +2 to all Dex based Skill checks.
Last edited by Quinnessant on Sat Feb 01, 2014 3:47 am; edited 23 times in total
Quinnessant- Posts : 26
Join date : 2013-12-21
Re: Raleigh Lohkaa, The Human Urchin
Equipment:
Medium Steel Guisarme [2d4] [20*3]
Leather Vest [+2 AC]
Eight Darts [1d4] [20x2]
One Shortspear [1d6] [20x2]
Backpack:
Three days rations
A water-filled wineskin
Medium Steel Guisarme [2d4] [20*3]
Leather Vest [+2 AC]
Eight Darts [1d4] [20x2]
One Shortspear [1d6] [20x2]
Backpack:
Three days rations
A water-filled wineskin
Last edited by Quinnessant on Wed Dec 25, 2013 9:53 pm; edited 1 time in total (Reason for editing : `)
Quinnessant- Posts : 26
Join date : 2013-12-21
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|