Amandine, The Angel of Serenity
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Amandine, The Angel of Serenity
- Spoiler:
Name: Amandine, The Angel of Serenity
Race: Angel
Gender: Female
Age: 153
Height: 5'9
Weight: 132lbs
Hair Color: Blonde
Eye Color: White
Affiliation: N/A
Alignment: Lawful Good
Class: 8 Angelic Commander
STR: 16 (+3)
CON: 15 (+2)
DEX: 14 (+2)
WIS: 13 (+1)
INT: 12 (+1)
CHA: 12 (+1)
Hit Points: 64
Fort: +6
Reflex: +8
Will: +7
Size: Medium
Speed: 30ft (Flying 50ft)
BAB: +5/+3
AC: 12 +9
Skills:
Appraise (INT): 0
Balance (DEX): 3
Bluff (CHA): 0
Climb (STR): 0
Concentration (CON): 5
Craft (INT): 0
Decipher Script (INT): 0
Diplomacy (CHA): 8
Disable Device (INT): 0
Disguise (CHA): 0
Escape Artist (DEX): 0
Fly (DEX): 5
Forgery (INT): 0
Gather Information (CHA): 6
Handle Animal (CHA): 0
Heal (WIS): 3
Jump (STR): 0
Knowledge (arcana) (INT): 5
Knowledge (architecture and engineering) (INT): 0
Knowledge (dungeoneering) (INT): 0
Knowledge (geography) (INT): 0
Knowledge (history) (INT): 0
Knowledge (local) (INT): 5
Knowledge (nature) (INT): 0
Knowledge (nobility and royalty) (INT): 0
Knowledge (religion) (INT): 0
Knowledge (the planes) (INT): 0
Hide (DEX): 0
Intimidate (CHA): 4
Listen (WIS): 3
Move Silently (DEX): 0
Open Lock (DEX): 0
Perform (CHA): 0
Ride (DEX): 0
Search (INT): 3
Sense Motive (WIS): 3
Sleight of Hand (DEX): 0
Spellcraft (INT): 2
Spot (WIS): 3
Survival (WIS): 4
Swim (STR): 0
Tumble (DEX): 0
Use Magic Device (CHA): 0
Use Rope (DEX): 0
Use Psionic Device (CHA): 0
Last edited by Quinnessant on Mon Oct 13, 2014 2:17 am; edited 5 times in total
Quinnessant- Posts : 26
Join date : 2013-12-21
Re: Amandine, The Angel of Serenity
Feats:
Armor Proficiency (All)
Weapon Proficiency (All)
Stern Gaze: Intimidating Gaze: Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result.
Death from Above: +5 Bonus to attack rolls made when charging from higher ground, or when flying.
Two Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Banishing Critical: Dismisses any summon on a critical attack. Target must take a DC10 Will save with a -4 to their will save. Or be dismissed.
Spells:
Level 0 Spells (5) (Unlimited Per day)
Sunlance: Short charge up time, then throws a "lance" dealing 1d4 holy damage at ranges up to 50 ft.
Celestial Flare: Sends a pulse of energy and an enormous amount of light emanating from her, dazzling foes for two rounds who fail a DC10 fort save.
Level 1 Spells (4) (4 Per Day)
Temporary Stasis I: Target character makes a DC 15 will save. If failed, they are removed from combat for two rounds in a glowing sphere of light.
Level 2 Spells (3) (3 Per Day)
Brave the Elements: Chooses an element and gains massively increased resistances to that element for two rounds.
Level 3 Spells (1) (1 Per Day)
Grand Stasis: And number of target characters make a DC 10 will save. If failed, they are removed from combat for two rounds in a glowing sphere of light.
Armor Proficiency (All)
Weapon Proficiency (All)
Stern Gaze: Intimidating Gaze: Once per day, as a free action, when making an Intimidate skill check, you can roll two dice and take the higher result.
Death from Above: +5 Bonus to attack rolls made when charging from higher ground, or when flying.
Two Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Combat Reflexes: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.
Banishing Critical: Dismisses any summon on a critical attack. Target must take a DC10 Will save with a -4 to their will save. Or be dismissed.
Spells:
Level 0 Spells (5) (Unlimited Per day)
Sunlance: Short charge up time, then throws a "lance" dealing 1d4 holy damage at ranges up to 50 ft.
Celestial Flare: Sends a pulse of energy and an enormous amount of light emanating from her, dazzling foes for two rounds who fail a DC10 fort save.
Level 1 Spells (4) (4 Per Day)
Temporary Stasis I: Target character makes a DC 15 will save. If failed, they are removed from combat for two rounds in a glowing sphere of light.
Level 2 Spells (3) (3 Per Day)
Brave the Elements: Chooses an element and gains massively increased resistances to that element for two rounds.
Level 3 Spells (1) (1 Per Day)
Grand Stasis: And number of target characters make a DC 10 will save. If failed, they are removed from combat for two rounds in a glowing sphere of light.
Last edited by Quinnessant on Mon Oct 13, 2014 2:40 am; edited 5 times in total
Quinnessant- Posts : 26
Join date : 2013-12-21
Re: Amandine, The Angel of Serenity
Gold: 1357
Equipment:
Full Plate of Weightlessness: +9AC, no penalty to movement. 2 Max Dex bonus.
Longsword: 1d8 [19-20x2]
Spectral Longsword: 1d6 [17-20x2] Weightless, cannot parry, does not inflict lethal wounds.
Backpack:
Justicar Calling Flare-Gun
Legion Calling Flare-Gun
Equipment:
Full Plate of Weightlessness: +9AC, no penalty to movement. 2 Max Dex bonus.
Longsword: 1d8 [19-20x2]
Spectral Longsword: 1d6 [17-20x2] Weightless, cannot parry, does not inflict lethal wounds.
Backpack:
Justicar Calling Flare-Gun
Legion Calling Flare-Gun
Quinnessant- Posts : 26
Join date : 2013-12-21
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